unit UGameTileSet;

interface

type
 TGameTileSet = class(TImage)
   private
    name: String;
   public
    constructor create(Name:string);
    function getTextureFrom(pos: Integer): TBitmap;
 end;

implementation

{ UGameTileSet }

constructor TGameTileSet.create(Name: string);
begin
 Self.name := Name;
end;

function TGameTileSet.getTextureFrom(pos: Integer): TBitmap;
begin
 //
end;

end.
